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        <title>Awesome Soccer Italian League Online</title>
        <description><![CDATA[Asiloleague - il portale ufficiale dell'Asilo league]]></description>
        <link>http://www.asiloleague.altervista.org/GoMambo</link>
        <lastBuildDate>Fri, 27 Nov 2009 16:00:52 +0100</lastBuildDate>
        <generator>FeedCreator 1.7</generator>
        <image>
            <url>http://asiloleague.altervista.org/GoMambo/modules/mod_rssxt/syndicate.gif</url>
            <title>Awesome Soccer Italian League Online</title>
            <link>http://www.asiloleague.altervista.org/GoMambo</link>
            <description><![CDATA[Awesome Soccer Italian League Online]]></description>
        </image>
        <item>
            <title>Iscrizione AL</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=178</link>
            <description><![CDATA[Iscriversi alla lega dell'asiloleague è molto semplice, basta eseguire i seguenti passi:Scaricare da QUI (http://asiloleague.altervista.org/GoMambo/index.php?option=com_remository&Itemid=247&func=download&id=11&chk=080fe7e9b463b2cd40fbffeb6066b1a7) il modulo excel per creare la propria squadra,Compilare il foglio excel seguendo le indicazioni allegate ,Creare se interessati il proprio logo e la propria maglietta,Inviare tutto ad asiloleague@gmail.com indicando "Join" come oggetto.Se il campionato è in corso dovrete aspettare la prossima stagione per poter partecipare al gioco a meno che esistano delle squadre abbandonate senza manager, in questo caso contattate direttamente la federazione per informazioni dettagliate..]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Mon, 29 Oct 2007 21:17:18 +0100</pubDate>
        </item>
        <item>
            <title>Manuale ESMS</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=14</link>
            <description><![CDATA[Il manuale ESMS che riportiamo qui sotto è stato scritto dal programmatore dell'ESMS Eli Bendersky.Il manuale è in lingua inglese e a parte il formato base dei file diverso (txt vs XML) si può applicare in toto al motore riscritto in Java che si utilizza nell'asiloleague.Si consiglia in particolare ai manager la consultazione della sezione 2.4 "Team Tactics" dove sono riportati i vantaggi di una tattica rispetto alle altre, inoltre per avere una valutazione quantitativa di questi vantaggi in fondo al manuale si allega il file relativo alle tattiche utilizzato durante le simulazioni.MANUALE ESMSThis file is the ESMS manual/bible/manuscript (or whatever other smart name you can make up for it). It contains descriptive information about the ESMS program and it's virtually impossible to start using ESMS withou reading it first.************************************************** Section 1: General information **************************************************1.0 BRIEF HISTORY-----------------The program was created by me (Eli Bendersky) and Igor Oks. We started our soccer play-by-email journey in 1998 as managers in a fantasy league called WWISL, which used spreadsheets to 'run' games. This was extremely cumbersome and time consuming, and the league fell apart shorty after starting. However,  the people who participated in WWISL were left with the feeling that this kind of a game may be successful.Shortly after the WWISL fell apart, together with David Austin(another ex-WWISL player) we teamed up to create a new play-by-email league, calling it the Global InternetSoccer League (GISL). The GISL used a program named MSWL,which was created by Allan Sellers, to run its games andhad 30 participants (team managers). GISL went throughall the difficult phases of a start-up league, but managedto survive, and ran very successfully for 3 full seasons (a bit longer than a calendar year). However, over that time, the league developed some unique needs and features that weren't covered by MSWL, and were handled manually. This is about the time when we decided to create a program of our own, which will both answer the unique needs developed in GISL and be an improvement of MSWL. We took our time during a break we had in our University studies and in about a month created the basic skeleton of ESMS. It then took a couple of months of much less intensive work to create the finalform of the main (game running) program and the othercomponents, and ESMS was released in early 1999. For the record, the first official ESMS game was run on April 10th, 1999, in a test league we arranged with some friends to test the program. The GISL started to use it almost immediately after release, and it didn't take much time for other leagues to pop-up using this program. Today, ESMS is widely used in dozens of leagues, by thousands of managers from all over the world.Since then ESMS was vastly improved and translated to manylanguages (Spanish, Italian, Portuguese, Russian, Latvian,Czech are just some examples). Starting from about half a year after the release, Igorhad other, more important duties to devote his time to,and since then only I offer support for ESMS, releaseupdates, fix bugs, add features etc. You can contact meby email at spur4444@yahoo.com1.1 WHAT IS ESMS ?-------------------The ESMS program is a soccer management simulator for play-by-email games. A play-by-email (PBEM) soccer game usually consists of an administrator, who runs the league, and managers, each managing one or more teams in the league. The game is a PBEM version of many famous management games, like the Premier Manager, Ultimate FIFA manager, and of course the great Championship Manager series. However, it only consists of the league running part, which includes running a game between two teams using their rosters and team sheets (see below for details), updating the rosters using the after-game stats, and updating the league table, using the results. All other aspects of soccer management, eg. Player Transfers should be decided upon by each league for itself.These aspects are easy to handle and need no computer programs. ESMS was not written with a specific league inmind, but with a possibility for many uses and different ideas, using the same game engine.It is important to note that whoever uses this program, must understand the rules of soccer.1.2 WHAT SHOULD YOU DO IN ORDER TO USE ESMS ?-----------------------------------------------A simple answer to this question: nothing, just download it. A longer answer: I believe in the idea of free software.Free not only in the sense of "no money" but in the senseof "fully available for anyone willing to get it, or itssource code". You can read more about these ideas on the FSF(Free Software Foundation) website at www.fsf.orgTherefore, ESMS is available for free, under the very lenientGNU Private License (I hope you didn't forget to read the license.txt file)... In short, it means you don't have topay for ESMS and you can freely redistribute it. Moreover,if you want to see the source code of ESMS (mixed C andC++ code), ask me and I'll send it to you. So lets go backto the short answer: just download the program and use it.1.3 WHAT IS THIS HELP FILE ABOUT ?----------------------------------1.3.1 This file explains all the concepts of ESMS, to boththe managers and the league administrators. Therefore, it is absulotely compulsory for everyone who is interested in the game to read this file from the beginning to the end in order to understand how ESMS works and all its aspects in detail. There is another help file, made especially for the administrator, which explains in detail how to run the league and how to useall the supplementary programs ESMS offers.1.3.2 This file is divided into sections, which are dividedinto paragraphs. There are many references from one paragraphto another in the file, and it is easy to use. If you wantto find specific topics you can try searching by keywords,eg. "injury", "ability", "tackle" etc.*********************************************************** Section 2: Fundamental concepts & terms ***********************************************************2.0 HOW IS A GAME PLAYED ?--------------------------2.0.1 A team in ESMS is represented by a "roster". A roster is a text file in a special format, which includes all the players of the team and their attributes. 2.0.2 A "team sheet" in ESMS is a text file which includes orders for the game for each team. These orders include the list of 11 starting players, the substitutes, and various commands for the program. The teamsheet is basically theinstructions each manager gives to his team before the game.There is more on this in section 3.2.0.3 To play a match each manager has to send the league administrator a teamsheet with instructions for the match. The administrator must have the rosters of the participating teams. It is very important to note here that the game is not run in "real-time", but all at once.Meaning that a manager can't interfere on a specific minuteand tell the administrator to substitute a player or change tactic. The manager's work is concluded by sending a teamsheet with instructions to the admin.All these instructions are included in the team sheet sentby the managers in the correct format, the program reads theseinstructions and implements them during the game.After the game is finished, the program generates commentaryfile for the game and the admin sends it to the managers of the playing teams. The commentary files are discussed in further detail in section 5.Then, the adminn uses the various supplementary tools of ESMS to update the rosters and the league table.2.1 ROSTERS & PLAYERS---------------------If you look at a valid roster of ESMS, you will see a headerline and a list of players with a lot of numbers near them.This section will explain exactly what each number means.Lets take an example line from a roster file:Name         Age Nat St Tk Ps Sh Ag KAb TAb PAb SAb Gam Sav Ktk Kps Sht Gls Ass  DP Inj Sus---------------------------------------------------------------------------------------------N_Amoruso     22 ita  2  4  6 10 26 300 420 550 690   5  0    2   4  12   4   0   8   0   02.1.1 Name: The name of the player. It's recommended not tocreate names longer than 12 characters. The name of a player mustn't include spaces, it is common to use underline '_' symbol instead (placing the first letter of the first name separated by '_' from the rest, ie. M_Owen or A_DelPiero).2.1.2 Age: Player's age. Each league sets different rules for player aging. The league may decide that each season eachplayer is getting older by one year, etc. The age is placed in the roster with no use for the game running program and needed only for statistics and rules set up by each league.2.1.3 Nat: Player's nationality, abbreviated in 3 characters. As the age, it is not used by the game running program and placed in the roster only for statistics. These three attributed were mostly for statistics, and didn'treally have any meaning to the program (except of maybe thename, which must be the same in the roster and in the teamsheets, to let ESMS recognize which players a manager wishes to usein a game).The rest of the attributes are used and changed by the program.This is the right place to say that in ESMS the player hasno predifined position, and it is up to the manager to decide,depending on the player's skills, where he want the player toplay in each game. A player can play as a goalkeeper (GK),defender (DF), midfielder (MF) or forward (FW). Now we'll move to the next attributes:[same player pasted here to avoid hectic scrolling]Name         Age Nat St Tk Ps Sh Ag KAb TAb PAb SAb Gam Sav Ktk Kps Sht Gls Ass  DP Inj Sus---------------------------------------------------------------------------------------------N_Amoruso     22 ita  2  4  6 10 26 300 420 550 690   5  0    2   4  12   4   0   8   0   02.1.4 St: Is the player's shot-stopping skill. In other words,his goalkeeping skill. For the best performance, the manager has to place the player with the highest St as the goalkeeper. Of course the manager is not obligated to do so, and it is up to him to consider.2.1.5 Tk: Is the player's tackling skill. Mostly used by playersplaying in the defense.2.1.6 Ps: Is the player's passing skill. Mostly used by playersin the midfield, for creating opportunities and assisting goals.2.1.7 Sh: Is the player's shooting skill. It defines the player'sskill to shot to goal and reach these shooting chances.Note: From what you can see from the player in the example, hishighest skill is shooting. Therefore this player will perform his best as a forward. Of course he can play in any positionif needed, even as goalkeeper, but his contribution will be worse than as a forward.2.1.8 Ag: Is the player's aggression. The aggression of a player doesn't change, it stays the same for his whole career. In ESMSthe aggression is a value between 1 and 100 and it defines howaggressive a player plays. More on aggression can be read in paragraph 4.3.12.1.9 KAb, TAb, PAb, SAb: Player ability for each skill. A number ranging from 0 to 1000 and can affect the player's skills. Abilities vary from game to game depending on theplayer's performance.2.1.10 Gam: Simply the amount of games the player played. If theplayer participated in a game, even if he played a singleminute, it will be counted as an another game when the admin runs the roster updating tool.2.1.11 Sv: The total amount of saves the player made. Only if the player played as a goalkeeper he can make saves.2.1.12 Ktk: The total amount of key tackles the player made to stop scoring opportunities. Usually defenders will make the highest amount of tackles, but midfielders and forwards tackle sometimestoo.2.1.13 Kps: The total amount of key passes made by the player tocreate goalscoring opportunities.2.1.14 Sht: The total amount of shots to goal taken by the player.2.1.15 Gls: The total amount of goals scored by the player.2.1.16 Ass: The total amount of assists made by the player.2.1.17 Dp: The total amount of disciplinary points accumulated bythe player. Disciplinary Points (DP) are "accumulated" when a player gets yellow/red cards. More on DP in section 4.42.1.18 Inj: If a player isn't currently injured, Inj is 0. Ifa player is injured, it indicates the amount of weeks he can'tplay.2.1.19 Sus: If a player isn't currently suspended, Sus is 0. Ifa player is suspended, it indicates the amount of games he can'tplay. More on this in section 4.4Note the difference between "weeks" for Inj and "games" forsuspensions... Think about this in "real life" terms: It is common to play league games once a week, with cup games in the middleof the week. A player is injured for a certain amount of time(eg. if he's injured for a week, he'll miss one game in a normalleague run, but he'll miss more games if some cup games wereplayed during the week), but suspended for an amount of games.You should keep this in mind while planning your league.2.2 PLAYER POSITIONS--------------------As was stated earlier, a player in ESMS doesn't have a pre-defined position. The manager will have to decide where to play a player in a game.The ESMS system has 4 possible positions for players:GK: Goalkeepers, only one GK is allowed to play at the same timeDF: DefenderMF: MidfielderFW: ForwardEach league must decide for itself the restrictions on the maximum and/or minimal number of DF's, MF's and FW's whichcan play at the same time.2.3 PLAYERS' "ACTUAL" SKILLS DURING THE GAME----------------------------------------------As you saw in section 2.1, each player in ESMS has 4 differentskills + aggression. These are his "raw skills", and he won'talways play with the same skill in a game. An "actual skill",is the players's raw skill after some mathematical operations,which depend on tactics and player's fatigue during the game(more on fatigue in paragraph 4.2.1).In any case, if 2 different players have different raw skills, andthey both play with the same conditions in the game (positionand the tactic of the team), then the player with the higher raw skill will have a higher actual skill.Aggression of the player stays the same during the course ofa game. The "Shot Stopping" (St) ability also doesn't changeduring a game.How do actual skills depend on player's position ?A player which plays as defender will never use his full shooting potential, as being a defender he will get almost no chances to score. It also depends on the tactic of the team, but it can be generally said that the full raw skill of the player will be preserved only if the player plays on a suitable position. For example if a player with Tk2, Ps4 and Sh10 playing in the defence, he will have a defensive skill of 2 (it also depends on the tactic, of course), but his actual Ps and Sh will be less than the raw values. Therefore, a player with skills Tk4 Ps3 Sh3 will be more efficient as a defender, despite being a generally worse player than the first one.Players with more than one high skill will be extremely usefulas they will be able to perform well in several positions.2.4 TEAM TACTICS----------------Each manager may choose a tactic for his team for a game. The tactic can be changed during the game by suitable instructions in the teamsheets.This is the listing of possible tactics in ESMS:2.4.1 N: Normal. No specific style of play, just normal game, trying to use all parts of the team in the most suitable way.2.4.2 D: Defensive. Focusing more on the defence. D is hard to score against, but won't create many opportunities either, it is the most defensive tactic. Midfielders and even forwards will pay more attention to defence. 2.4.3 A: Attacking. The most offensive tactic. The players tryto score as much as possible, effectively neglecting the defense. This tactic may get you to score more goals but also concedequite a few...2.4.4 P: Passing. The team tries to move the ball quickly usinga lot of passes, even when these are not really needed. Moreplayers try to help in the midfield to create slow butefficient opportunities. This tactic is more offensive thanNormal but less offensive than Attacking.2.4.5 C: Counter attack. The players concentrate on the defense,while the forwards are waiting for counter-opportunities.This tactic is more defensive than Normal but not as defensiveas D.2.4.6 L: Long Ball. The most intriguing and unexpected tactic.Can easily win a game with some circumstances, and completelyfail with other. The midfield is almost insignificant, as the team tries to defend and reach the forwards with long balls. Thus, this tactic is especially useful for teams withweak midfielders, and against some tactics/formations can prove to be a lethal weapon.Note: Each tactic, except for Normal has some bonuses againstsome other tactics, which makes the decisions morecomplicated and challenging. The bonuses table is below. Italso includes the 'Bonus type', which tells you what the addedbonus isTactic          Against                  Bonus type------------------------------------------------------------Normal (N)      None                       -Defensive (D)   Long Ball                DefenseAttacking (A)   Defensive                AttackCnt. Attack (C) Passing & Attacking      Attack & MidfieldLong Ball (L)   Cnt. Attack              DefensePassing (P)     Long Ball                DefenseConclusion: As you can see, the bonuses table is rathercomplicated, and you can benefit a lot from predictingcorrectly which tactic your opponent uses. If you aren't certainabout which tactic your opponent uses, you can play the Normal tactic, as no other tactics has bonuses against it.Each manager will eventually have some "repertoire" oftactics for every case, when you must win, when youmust not lose, etc...2.5  TEAM FORMATIONS--------------------ESMS has no pre-defined formations for teams. The formation is simply the amount of DF's/MF's and FW's, so it is clear that a team with 3 defenders, 4 midfielders and 3 forwards plays a 3-4-3 formation. As stated above, the program itself poses no restrictions on the maximal/minimal amount of players in each position, each league must define these restrictions for itself. It is highly reccomended for each league to doso, in order not to have unusual situations, ie. a gamebetween two teams with a 8-1-1 formation can be very boring, and it is doubtful if any scoring opportunities will be created.Each manager decides on his favourite formation eitherby his players' skills (if for example his team hasn'talmost any good forwards, he will prefer formations withfewer players in the attack) or if a manager feels thata specific formation+tactic just "works well" for his team and sticks to it.Tactics and formation are very much linked, not by theprogram (ESMS doesn't mind which tactic/formation youplay) but by the manager himself. It would be, of course,bizzare to play 2-2-6 Defensive, as the formation andthe tactic contradict each other. ***************************************************** Section 3: Team sheets and orders *****************************************************3.0 INTRODUCTION----------------As was stated before, a manager has to send a "team sheet" for each game. The team sheet includes a listof players and subs for the game, and various "orders"to the program, explaining how to manage the team indifferent situations. This section describes in detailhow to compose a team sheet and presents all thevarious options a manager has in composing it.3.1 WHICH "ACTIONS" CAN A MANAGER INCLUDE IN THE TEAM SHEET ?--------------------------------------------------------------Except for the list of players, the manager includes various orders in the team sheet, which are actuallythe instructions for the game. If a manager learns touse these orders correctly and understands them, theycan be an important step to guarantee his team'ssuccess. These are the different orders a manager cangive, with explanations:3.1.1 Tactic for the game: The manager gives the program astarting tactic his team will play. See above for adetailed explanation about tactics.3.1.2 Penatly kick taker: The manager names the primary penaltykick taker for the game. If the player will be unavailablewhen a penalty occurs (being suspended or injured beforethat minute) the program will assign a penalty kick takerby itself.3.1.3 Conditionals: The conditionals are Actions to the program,telling it what to do in different situations which may arisein the game. The conditional actions are given by a set of key words, which will be discussed in detail in the next paragraph of this section.Now, the technical aspect of a team sheet will be discussed,exactly how to write it... followed by examples.3.2 A TEAM SHEET TEMPLATE-------------------------Below is a template for a team sheet in ESMS:`````````````````````````````````[Team name]     /* The name of your roster, without the ".txt" extension[Tactic]        /* A single character specifying your starting tacticGK [Player name]  /* The first player in the team sheet must be a GK[Pos] [Name]      /* Here the other 10 starting players are listed,[Pos] [Name]      /* instead of [Pos] is written the position, which is [Pos] [Name]      /* either a DF, MF or FW, and the player's name[Pos] [Name][Pos] [Name][Pos] [Name][Pos] [Name][Pos] [Name][Pos] [Name][Pos] [Name][Pos] [Name]      /* These are the subs for the game (assuming the default 7)[Pos] [Name]      /* position and name are stated[Pos] [Name][Pos] [Name][Pos] [Name][Pos] [Name][Pos] [Name]PK: [Player name] /* The primary PK taker. Must be one of the 16 listed ![Action] [Arguments...] IF [Condition]   /* [Action] and [Arguments] is [Action] [Arguments...] IF [Condition]   /* exactly what do.[Action] [Arguments...] IF [Condition]   /* [Condition] is the condition[Action] [Arguments...] IF [Condition]   /* for the order exacution....                                      /* More info below.......`````````````````````````````````3.3 ACTIONS AND CONDITIONS--------------------------Important Note: In the actios, the players arereferred not by their names, but by their numbers. The number of the player is simply his position ifyou count players in a teamsheet from top to bottom. Thus, the GK is number 1, the last player in the opening squad is number 11, the first listed sub is number 12...  I hope you got the idea.The full format of a conditional is as follows: IF ,  ...When there may be any amount of conditions separatedby commas, and one action. The action happens if ALL of the conditions are true. ESMS checks for validity of this in the end of every game minute.We start with the actions and their arguments. There are 3 different orders available:3.3.1 TACTIC: Agrument - [NewTactic] in a single character,is the order to change the tactic of the team to a given tactic. For example: TACTIC LSwitches to long ball when the condition comes true. A manager can include up to 15 conditions on tacticchange.3.3.2 CHANGEPOS: Arguments - [Number/Position] [NewPosition].Tells the program to swith the position of some player to a new position. Place the player numberand the new position after the order. If you placea position as the first argument, ESMS picks the worstplayer on this position (having the lowest relevant skill)For example:CHANGEPOS 11 DF tells the program to switch the playernumber 11 to defender when the condition comes true.CHANGEPOS MF DF tells the program to switch the MF playerwith the lowest passing skill for a defender.A manager can include up to 15 conditions on positionchange.3.3.3 SUB: Arguments - [OutNumber/Position] [Pl.InNumber] [Position]Tells the program to substitute some player for another,and play the substituter on a given position. The playersare again referred to by numbers, and it is important to putthe numbers in the correct order. For example: SUB 10 14 FWwill substitute the player number 10 to player number 14and the sub (n.14) will play as a forward, when the conditioncomes true. As the rules of soccer state, only 3 substitutions are allowed per team per game. A common mistake is forgetting the [position] argument of this order.You must specify the position, ESMS won't choose it for you.As in CHANGEPOS, you may specify a position instead of OutNumber,to switch out the worst player. SUB can also be used to react to a Red or Yellow card.For example: SUB FW 12 DF IF RED DF means that is a DFgets sent off then the worst FW will be taken off andplayer number 12 will come on an dplay DFNow the conditions will be explained. The condition comesright after the order in the same line.3.3.4 IF MIN [sign] [Minute]: Pretty simple here. If the game reachedthe stated minute, the order will be executed. For example: CHANGEPOS 2 MF IF MIN = 56 will change the position of player number 2 to midfielder on the 56'thminute. [sign] can be either =, &gt;, &lt;, =&gt; or &lt;=, with thenormal mathematical meaning3.3.5 IF SCORE [sign] [Score]: The [Score] argument is a SINGLE NUMBERwhich stands for the differense in score between your teamand the opponent. 2 is leading by 2 goals, -6 is losing by6 goals ets. For example:TACTIC A IF SCORE = -1 means that the team will switch toattacking tactic if it is losing by one goal.3.3.6 IF YELLOW [Position/Number]: if a specific player or a playeron some position got a yellow card.3.3.7 IF RED [Position/Number]: if a specific player or a playeron some position got a red card.All conditionals can be combined with commas and made as complicatedas neededA few examples:TACTIC A IF MIN &gt;= 45, SCORE =&lt; -1 tells the programto change tactic to attacking if it is later than the 45thminute and your team is losing by one or more goals. TACTIC A IF MIN =&gt; 45, SCORE =&lt; -1, SCORE =&gt; -4this extends the previous condition by changing toattack after the 45th minute only if losing by betweenone and 4 goals. As can be seen by this example more thantwo conditions can follow an argument as long as they do not contradict each other.CHANGEPOS 2 MF IF MIN &lt;= 20, SCORE &gt;= 1 tells theprogram to switch player number 2 to midfielder if itis earlier than the 20th minute and your team leads byone or more goals.SUB MF 12 DF IF MIN = 60, SCORE =&gt; 1 will take off the worst MF if you are leading by one goal or more andit is anytime after the 60th minute, and bring on player12 who will play DF.TACTIC A IF RED MF, MIN &gt;= 50, SCORE = 2your team will switch to Attack if a MF gets redcarded,and it is after the 50th minute and your team is aheadby two goals3.4 EXAMPLES OF TEAM SHEETS---------------------------In this section you'll find 2 complete teamsheets, withcomments:Example 1```````````````````````````````````````bar                       /* team name - the roster is therefore bar.txtN                         /* starting the game with a Normal (N) tactic GK R_Bonano               /* the first player must be a GKDF P_AnderssonDF ChristanvalDF F_De_BoerDF M_ReizigerMF L_EnriqueMF L_GerardMF J_RiquelmeMF F_CocuFW J_SaviolaFW P_KluivertGK R_Enke                 /* 7 subs listedDF C_PuyolMF H_XaviDF J_SorinFW G_DaniMF D_GeovanniDF F_RochembackPK: J_Saviola             /* Saviola will be our PK takerTACTIC D IF SCORE &gt;= 2      /* switch to D if leading by 2 goals or moreCHANGEPOS 11 MF IF MIN = 12 /* change player 11th position to MF on the 12th minute```````````````````````````````````````Example 2```````````````````````````````````````laz                       /* team name - the roster is therefore laz.txtN                         /* starting the game with a Normal (N) tacticGK A_PeruzziDF J_StamDF S_MihailovicDF A_NestaDF G_PancaroMF D_BaggioMF G_MendietaMF D_StankovicMF D_SimeoneMF I_De_La_PenaFW C_LopezGK M_BallottaDF P_NegroMF K_PoborskyDF F_CoutoFW H_CrespoMF F_LiveraniDF A_CesarPK: C_LopezTACTIC C IF SCORE = 1          /* As you can see these 3 orders are for theCHANGEPOS 8 DF IF SCORE = 1    /* same condition and tell the program to  CHANGEPOS 9 MF IF SCORE = 1    /* switch to 5-3-2 counter attack if leading                               /* by one goal.```````````````````````````````````````*********************************************************** Section 4: Other components of the game ***********************************************************4.0 WHAT IS THIS SECTION ABOUT ?--------------------------------This section is to complete the full picture of ESMS, discussion on all other aspects and components of the game,and detailed explanation on some important terms.4.1 PLAYER'S ABILITY--------------------4.1.1 Apart from the 4 skills each player has (St, Tk, Ps and Sh), he also has an ability value for each skill. Ability is basically a number between 0 and 1000 which is measuring the performance of the players in the recent time. If the ability of a player reaches 1000, he has a skill increase. When a player has a skill increase, his ability drops to about 300.4.1.2 If a player's ability reaches 0, he will have a skilldecrease. The ability will then be set to 300.4.1.3 There are many opportunities for an ability being increased or decreased during the game. The number of points added ordeducted for each event can be defined by each league foritself. Below is the list of "events" for which ability ischanged:4.1.4 Goal: A player will get an ability increase for each scored goal.4.1.5 Assist: A player will get an ability increasefor each goal he assisted.4.1.6 Ktk, Kps, Sht_On, Sht_Off: A player will get an ability increase for each key tackle, key pass, or shot(on or off target) to goal he will take. These bonuses are usually much lower than the bonuses for goal and assist.4.1.7 Save: The goalkeeper will receive abilitypoints for each save he makes in the game.4.1.8 Clean sheet: If a team doesn't concede a goalduring the game, the goalkeeper and one of the defenderswill receive an ability increase. If the goalkeeper wassubstituted during the game, the goalkeeper who playedmore will get the ability increase. The defender willbe chosen in random.4.1.9 Victory: If a team wins the game, two of its playerswill be given an ability increase. The two players arechosen randomly.4.1.10 Defeat: It is the only case when ability pointsare decreased. If a team loses a game, two of its playerslose ability points. These players are chosen randomly.Note: For more flexibility, the number of ability pointsincreased/decreased can be changed by the league administrator to fit the needs of his particular league.4.2 PLAYER'S FATIGUE--------------------4.2.1 It is natural that soccer players are getting tiredduring the game. All players are getting tired, some less,some more. This fatigue always affects a player's way ofplaying. Close to the end of the game, a player will havemuch less ability for long runs than in the beginning.The feature of fatigue is also included in ESMS. Eachminute, the program multiplyes each player's actual skillsby a small coefficient. Until the end of the game, fatigue is accumulated and the player plays at approximately 70 - 75 percent of his starting skill. This is why it is highly recommended to substitute players during the game, to bring some "fresh feet" to your team. 4.3 PLAYER AGGRESSION AND TEAM AGGRESSION------------------------------------------4.3.1 As you already know from paragraph 2.1.8, each playerin ESMS has an aggression level. The aggression is a numberwhich ranges from 1 to 100 and it is not changed during theplayer's career. The more aggressive player will make morefouls, which might lead to bookings or even suspensions.4.3.2 During the game, the program calculates the total aggression of a team each minute. The total aggression hastwo sides: On one hand, it adds the team some aspect of "more will to play" and the more aggressive team plays betterthan the less aggressive team (however the differense is verysmall). On the other hand, the more aggressive team will makemore fouls which may result in penalties and bookings for itsplayers.Note: Generally, the aggression is a "negative" skill of theplayer and a team. The less aggressive player is better. Howeverall this is much less significant than the 4 skills of the player.4.4 FOULS, BOOKINGS, AND DP'S -----------------------------4.4.1 During the game, each team usually makes a lot of fouls,most of them are unsignificant, just to stop the attack of theopponent. Fouls is an important feature included in ESMS andthey might lead to many possible consequences. The program takescare only of the "serious" fouls, which deserve a warning ora card shown to the player.4.4.2 For some of the fouls the players will receive yellowcards.4.4.3 Two yellow cards in the same game or a red card shown tothe player cause his sending off the pitch, and will leave histeam with one player less. If a goalkeeper gets a red card, theprogram will automatically replace him with the most suitableplayer, which will cause a player less in other part of the field.4.4.4 Disciplinary points are included in ESMS as well. A playerreceives a certain amount of DP for a yellow cards and anotherfor red cards. The number of DP's for each card can be definedby each league for itself. These DP's, when accumulate can causeto a player's suspension. The exact numbers for that can be setby each league for its best use. Note: The default in ESMS is 4 DP for a yellow card and 10 DPfor a red card. When a player reaches a total of 10 DP he willsuspended for one game, when he reaches 20 DP, for two gamesand so on.4.5 SUSPENSIONS---------------4.5.1 As was said in the previous section, accumulation of disciplinary points can lead to a suspension of the playerfor the certain amount of games. If you look at the "Sus"column in the team roster you will see there for how manygames the player is currently suspended. The league runnerwill have a special program to take care that this numberwill be decreased by 1 after each game, so the manager willalways see how many games can't the player play.4.6 PENALTIES------------- 4.6.1 Some of the fouls may cause a penalty kick for the oppositeteam. The penalty kick will be taken by the named primary PK taker in the team sheet. If the player is unavailable in thatmoment, being substituted or suspended before, the program willassign another player to take the spot kick.4.7 INJURIES------------4.7.1 During the game, there is always a chance that a player willget injured. If a player in ESMS gets injured, the program willsubstitute him for another player on his position from the bench.If there will be no player on his position on the bench, theprogram will find any other substitute for the player. If bythe time the injury occured the team already had 3 substitutions,the player will leave the field and the team will remain with one player less.4.7.2 A player gets injured for a certain amount of weeks. Thisis not defined by the game running program itself, but by theupdating program the league administrator will use to updatethe rosters. After the update, in the "Inj" column of the playerwill appear the number of WEEKS the player can't play. The league administrator will use a special updating program to decrease this number by 1 each week, so after the update themanager will see for how many more weeks can't his player play.4.8 KEEPING A LARGE SQUAD-------------------------4.8.1 It is highly recommended for each manager to keep a largesquad of players. As you saw in the last sections, a playercan get injured or suspended for several games or weeks, playersalso get tired during the game and need to be substituted. Theseare the problems the manager of real soccer team has to handleevery game. Having a small squad can cause you a lot of troublein running your team.4.9 PLAYER'S AGE----------------4.9.1 Each player in ESMS has an age. The program doesn't really need this value for anything, it is just for statistics. Each league will set its own rules for the ages. Some examples ofuses are: A player is getting older by a year after the end ofeach season; When the player reaches the age of 35 he retires;Young players (under the age of  20) get automatic skill increasesat the end of each season... etc.4.10 HOME BONUS---------------4.10.1 When a team plays at its home ground, it has an advantageover the opponent. The players know their ground better and thecrowd is supporting. Hence there is an indepentent home bonusin ESMS, which can be defined by each league for itself. It meansthat if two absolutely even teams, with the same skill players,same formations and tactict, the home team has more chanses towin the game. (The addition is relatively small, though)*********************************************************** Section 5: The commentary file in ESMS ***********************************************************5.0 COMMENTARY FILE NAME------------------------5.0.1 For the comfort of the league administrator and the manager,the commentary file game consists of the names of the playing teams. For example if juv and bar played the game, the commentaryfile will be called juv_bar.txt Another file will be created from that game, which is needed onlyto the updating program.5.1 WHAT DOES A COMMENTARY FILE INCLUDE ?------------------------------------------5.1.1 A commentary file mostly includes commentaries (Duh !) for thegame. If you open a comm. file, you will see the minute on theleft side and the event on the right side. The comm. file includeslots of different phrases for different events, just like inChampionship Manager. Therefore it is very interesting to beread line by line, not knowing what is written on the next lineand feel the "tension" of a real game.5.1.2 In the end of the commentary file, you will see the gamestatistical summaries for each team. How many minutes each playerplayed, how many goals scored, assisted etc. You will also findthere the change of ability points as a result of the game.5.1.3 Commentaries are custom: there is a special data file containingall legal commentary lines in ESMS. Each league can modify thisfile for its own needs.5.1.4 As I said in the last paragraph, an administrator can freelychange the commentaries data file of his league and even translateit to an other language. As a matter of fact, various internationalversions of ESMS exist, such as Spanish, Italian, Latvian, Dutch and more..-----------------------------------Eli Bendersky: spur4444@yahoo.com (mailto:spur4444@yahoo.com)ALLEGATO AL MANUALE: FILE TACTICSQuando si ha un vantaggio con una tattica rispetto a un'altra i coefficienti della tattica vincente vengono incrementati della quantità indicata.Tactics Tactic name="N"&gt;  Mult position="DF" skill="TK" multiplier="1.0"/&gt;  Mult position="DF" skill="PS" multiplier="0.5"/&gt;  Mult position="DF" skill="SH" multiplier="0.3"/&gt;  Mult position="MF" skill="TK" multiplier="0.3"/&gt;  Mult position="MF" skill="PS" multiplier="1.0"/&gt;  Mult position="MF" skill="SH" multiplier="0.3"/&gt;  Mult position="FW" skill="TK" multiplier="0.3"/&gt;  Mult position="FW" skill="PS" multiplier="0.3"/&gt;  Mult position="FW" skill="SH" multiplier="1.0"/&gt; /Tactic&gt; Tactic name="D"&gt;  Mult position="DF" skill="TK" multiplier="1.25"/&gt;  Mult position="DF" skill="PS" multiplier="0.75"/&gt;  Mult position="DF" skill="SH" multiplier="0.25"/&gt;  Mult position="MF" skill="TK" multiplier="1.0"/&gt;  Mult position="MF" skill="PS" multiplier="0.75"/&gt;  Mult position="MF" skill="SH" multiplier="0.25"/&gt;  Mult position="FW" skill="TK" multiplier="0.5"/&gt;  Mult position="FW" skill="PS" multiplier="0.25"/&gt;  Mult position="FW" skill="SH" multiplier="0.75"/&gt;  Bonus oppTactic="L" position="DF" skill="TK" multiplier="0.25"/&gt; /Tactic&gt; Tactic name="A"&gt;  Mult position="DF" skill="TK" multiplier="1.0"/&gt;  Mult position="DF" skill="PS" multiplier="0.5"/&gt;  Mult position="DF" skill="SH" multiplier="0.5"/&gt;  Mult position="MF" skill="TK" multiplier="0.0"/&gt;  Mult position="MF" skill="PS" multiplier="1.0"/&gt;  Mult position="MF" skill="SH" multiplier="0.75"/&gt;  Mult position="FW" skill="TK" multiplier="0.0"/&gt;  Mult position="FW" skill="PS" multiplier="0.75"/&gt;  Mult position="FW" skill="SH" multiplier="1.5"/&gt;  Bonus oppTactic="D" position="FW" skill="SH" multiplier="0.5"/&gt; /Tactic&gt; Tactic name="C"&gt;  Mult position="DF" skill="TK" multiplier="1.0"/&gt;  Mult position="DF" skill="PS" multiplier="0.5"/&gt;  Mult position="DF" skill="SH" multiplier="0.25"/&gt;  Mult position="MF" skill="TK" multiplier="0.5"/&gt;  Mult position="MF" skill="PS" multiplier="1.0"/&gt;  Mult position="MF" skill="SH" multiplier="0.25"/&gt;  Mult position="FW" skill="TK" multiplier="0.5"/&gt;  Mult position="FW" skill="PS" multiplier="0.5"/&gt;  Mult position="FW" skill="SH" multiplier="1.0"/&gt;  Bonus oppTactic="A" position="MF" skill="SH" multiplier="0.5"/&gt;  Bonus oppTactic="A" position="DF" skill="PS" multiplier="0.25"/&gt;  Bonus oppTactic="A" position="DF" skill="SH" multiplier="0.25"/&gt;  Bonus oppTactic="P" position="MF" skill="SH" multiplier="0.5"/&gt;  Bonus oppTactic="P" position="DF" skill="PS" multiplier="0.25"/&gt;  Bonus oppTactic="P" position="DF" skill="SH" multiplier="0.25"/&gt; /Tactic&gt; Tactic name="L"&gt;  Mult position="DF" skill="TK" multiplier="1.0"/&gt;  Mult position="DF" skill="PS" multiplier="0.25"/&gt;  Mult position="DF" skill="SH" multiplier="0.25"/&gt;  Mult position="MF" skill="TK" multiplier="0.5"/&gt;  Mult position="MF" skill="PS" multiplier="1.0"/&gt;  Mult position="MF" skill="SH" multiplier="0.5"/&gt;  Mult position="FW" skill="TK" multiplier="0.25"/&gt;  Mult position="FW" skill="PS" multiplier="0.5"/&gt;  Mult position="FW" skill="SH" multiplier="1.3"/&gt;  Bonus oppTactic="C" position="DF" skill="TK" multiplier="0.25"/&gt;  Bonus oppTactic="C" position="DF" skill="PS" multiplier="0.5"/&gt; /Tactic&gt; Tactic name="P"&gt;  Mult position="DF" skill="TK" multiplier="1.0"/&gt;  Mult position="DF" skill="PS" multiplier="0.75"/&gt;  Mult position="DF" skill="SH" multiplier="0.3"/&gt;  Mult position="MF" skill="TK" multiplier="0.25"/&gt;  Mult position="MF" skill="PS" multiplier="1.0"/&gt;  Mult position="MF" skill="SH" multiplier="0.25"/&gt;  Mult position="FW" skill="TK" multiplier="0.25"/&gt;  Mult position="FW" skill="PS" multiplier="0.75"/&gt;  Mult position="FW" skill="SH" multiplier="1.0"/&gt;  Bonus oppTactic="L" position="MF" skill="SH" multiplier="0.5"/&gt;  Bonus oppTactic="L" position="MF" skill="TK" multiplier="0.5"/&gt;  Bonus oppTactic="L" position="FW" skill="SH" multiplier="0.25"/&gt; /Tactic&gt;/Tactics&gt;.]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Sat, 04 Jun 2005 11:47:19 +0100</pubDate>
        </item>
        <item>
            <title>Dimissioni del manager di lega!</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=190</link>
            <description><![CDATA[Causa impegni esterni il manager di lega si dimette dopo 5 stagioni dunque si apre la ricerca di un nuovo manager di lega che contuni l'Asiloleague. le candidature si possono esprimere sul forum..]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Wed, 27 Aug 2008 06:59:13 +0100</pubDate>
        </item>
        <item>
            <title>Risorse del web</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=12</link>
            <description><![CDATA[Indichiamo agli utenti di Asiloleague alcune risorse esterne al sito e presenti nel web che possono essere in alcuni casi indispensabili altre volte utili o semplicemente  interessanti informazioni e approfondimenti del mondo del calcio simulato online.Le risorse sono state divise in una sezione di  links verso siti e  in una sezione  verso forum o gruppi  di comunità di giocatori , potete scegliere dal menu quale risorse visualizzare.Clicca qui sotto per accedere alla sezione di interesse:Links verso siti (/GoMambo/index.php?option=com_weblinks&catid=14&Itemid=28)Forum e gruppi (/GoMambo/index.php?option=com_weblinks&catid=15&Itemid=32).]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Fri, 03 Jun 2005 23:38:29 +0100</pubDate>
        </item>
        <item>
            <title>Documentazione</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=13</link>
            <description><![CDATA[In questa sezione potete consultare alcuni documenti importanti per conoscere le caratteristiche peculiari della lega.Nel menu potete scegliere di accedere al manuale dell'ESMS che mostra le nozioni fondamentali del motore di simulazione integrato nel JeSMS (fate attenzione perchè l'ESMS si basa su file .txt mentre il JeSMS adotta come formato base dei file l' XML sebbene sia comunque compatibile tramite opportuni tools di interscambio).Inoltre potete visionare alcuni esempi di teamsheet  sia nel formato originario e sorpassato in txt sia nel nuovo formato XML.Qui potete trovare tutti i regolamenti ufficiali che  governano l'Asiloleague in generale e in particolare gli aspetti finanziari e il mercato dei giocatori. Un'altro documento chiave contenuto nella sezione corrente è il modulo di iscrizione all'asiloleague in formato excel (.xls) che va compilato da chi è interessato ad aggregarsi alla lega e spedito al nostro contatto e-mail asiloleague@gmail.com indicando Join come oggetto del messaggio.Quando decidete di realizzare logo e maglia (/forum/viewtopic.php?t=53) della vostra squadra seguite le istruzioni postate nel forum.Infine nel dossier di documentazione trovate il documento che vi permette in modo semplice di configurare Java in modo tale da utilizzare gli applet online (ma anche quelli offline) con tutte le funzionalità dei teamsheet (copia e incolla, caricamento e salvataggio).Clicca qui sotto per accedere alla sezione di interesse:Manuale ESMS (/GoMambo/index.php?option=com_content&task=view&id=14&Itemid=35)Teamsheet in txt (/GoMambo/index.php?option=com_content&task=view&id=15&Itemid=36)Teamsheet in XML (/GoMambo/index.php?option=com_content&task=view&id=16&Itemid=37)Regolamenti AL (/GoMambo/index.php?option=com_weblinks&catid=23&Itemid=38)Allori AL (/GoMambo/index.php?option=com_content&task=view&id=45&Itemid=271)Modulo di iscrizione AL (/GoMambo/downloads/Iscrizione%20AL%202005.xls)Configurazione Java (http://asiloleague.altervista.org/GoMambo/downloads/Configurazione%20di%20Java.pdf)Documentation in english language:AL Registration Form (/GoMambo/downloads/AL%202005%20Registration.xls)Tutorial python tools (http://asiloleague.altervista.org/GoMambo/downloads/Tutorial%20python%20tools.pdf).]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Sat, 04 Jun 2005 11:26:12 +0100</pubDate>
        </item>
        <item>
            <title>Teamsheet in txt</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=15</link>
            <description><![CDATA[Attualmente i teamsheet txt sono il formato standard dell'ESMS, sono tollerati dal JeSMS anche se presentano chiari svantaggi:Devono essere scritti seguendo le regole semantiche del formato teamsheet Non sono ammessi errori di battitura i nomi dei giocatori devono essere scritto in modo esatto (accenti compresi) Comportano un tempo sensibile per essere compilati Non sono di facile  comprensione (es:  sub 4 14  MF  richiede che ci si  ricordi chi sono i giocatori 4 e 14) Consigliamo vivamente di utilizzare l'applet per produrre i teamsheet in formato XML.Usare il metodo manuale della scrittura in txt  del proprio teamsheet solo se si è impossibilitati a utilizzare l'applet di gioco.Teamsheet in txtEsempio 1```````````````````````````````````````bar                 /* nome della squadra -  roster  bar.txtN                   /* Tattica di partenza Normal (N)  GK R_Bonano         /* primo giocatore deve essere il portiere GKDF P_AnderssonDF ChristanvalDF F_De_BoerDF M_ReizigerMF L_EnriqueMF L_GerardMF J_RiquelmeMF F_CocuFW J_SaviolaFW P_KluivertGK R_Enke           /* 5 Sostituzioni nel caso nostro DF C_PuyolMF H_XaviDF J_SorinFW G_DaniPK: J_Saviola      /* Saviola Chi calcia i rigoriTACTIC D IF SCORE &gt;= 2      /* cambia la tattica in D se si vince con 2 gol di scartoCHANGEPOS 11 MF IF MIN = 12    /* cambia la posizione del giocatore 11(Kluivert) in 							   /* centrocampista  MF al minuto 12	TACTIC A IF MIN = 30, SCORE &lt;= -1  /* cambia la tattica in A se si perde con 1 gol di scartoSUB 4 13 DF IF MIN = 75        /* cambia il giocatore 4 (F_De_Boer) con il 13 (C_Puyol) al minuto							   /* 75 mettendolo come difensore ```````````````````````````````````````Esempio 2```````````````````````````````````````laz                       /* nome squadra - il roster è quindi laz.txtN                         /* parte la partita con tattica normaleGK A_PeruzziDF J_StamDF S_MihailovicDF A_NestaDF G_PancaroMF D_BaggioMF G_MendietaMF D_StankovicMF D_SimeoneMF I_De_La_PenaFW C_LopezGK M_BallottaDF P_NegroMF K_PoborskyDF F_CoutoFW H_CrespoPK: C_LopezTACTIC C IF SCORE = 1          /* cambia la tattica in C se si sta vincendo di 1 golCHANGEPOS 8 DF IF SCORE = 1    /* cambia posizione al giocatore numero 8 (D_Stankovic)                                /* in difesa se si vince con un gol di scarto				  mettilo in difesa se vinci di 1 golCHANGEPOS 9 MF IF SCORE = 1    /* in definitiva passa al 5-3-2 contropiede se vinci di                               /* 1 gol..]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Sat, 04 Jun 2005 18:26:54 +0100</pubDate>
        </item>
        <item>
            <title>Filosofia AL</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=17</link>
            <description><![CDATA[


Asiloleague &egrave; un gioco gratuito che si avvale del free software  JeSMS (http://sourceforge.net/projects/jesms/) distibuito con licenza GNU/GPL.


 "&hellip;l'uomo &egrave; pienamente tale solo quando gioca"
               
              
         J.C.F.Schiller 1795
           Lettere sull'educazione estetica dell'uomo

.]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Sun, 05 Jun 2005 11:43:44 +0100</pubDate>
        </item>
        <item>
            <title>In caso di dubbi o problemi?</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=22</link>
            <description><![CDATA[Per prima cosa andate nel forum dell'asiloleague dove potete trovare
gi&agrave; risolte molte questioni e se vi iscrivete potete chiedere aiuto alla
comunit&agrave; di AL.

Se doveste avere ulteriori difficolt&agrave; allora contattate AL all'indirizzo asiloleague@gmail.com avendo cura di inserire come oggetto Help..]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Sun, 05 Jun 2005 16:31:33 +0100</pubDate>
        </item>
        <item>
            <title>Cosa mi serve per utilizzare l'applet?</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=23</link>
            <description><![CDATA[Per utilizzare l'applet dovete avere installato sul vostro computer java (http://java.com/it/).

Una volta installato java potrete vedere i roster delle squadre, le
classifiche, le partite ma non potrete utilizzare alcune importanti
funzioni dell'applet (ad. esempio
non potete copiare il teamsheet in XML che create).
Per sfruttare a pieno le potenzialit&agrave; dell'applet dovete concedere
all'applet stesso alcuni permessi tramite lo strumento javapolicy.
Informazioni dettagliate su come settare questi permessi sono
disponibili nel forum (http://asiloleague.altervista.org/forum/index.php) dell'AL e del JeSMS oppure nel sito del JeSMS in questa pagina (http://asiloleague.altervista.org/jesms/managergui/policytool.html)..]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Sun, 05 Jun 2005 16:40:35 +0100</pubDate>
        </item>
        <item>
            <title>Info FAQ</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=24</link>
            <description><![CDATA[Riportiamo alcune semplici e basilari domande che possono interessare chi entra per la prima volta nell'asiloleague.Le domande frequenti sono divise in due sezioni: una riguardante l'asiloleague e una che tratta il JEsMS e l'applet.Clicca qui sotto per accedere alla sezione di interesse:FAQ su AL (/GoMambo/index.php?option=com_content&task=category&sectionid=3&id=25&Itemid=43)FAQ su JEsMS e applet (/GoMambo/index.php?option=com_content&task=category&sectionid=3&id=26&Itemid=44) .]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Sun, 05 Jun 2005 16:57:22 +0100</pubDate>
        </item>
        <item>
            <title>Gestione finanziaria</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=26</link>
            <description><![CDATA[In questa sezione del sito potete accedere agli strumenti per la gestione finanziaria del vostro club che sono stati inseriti nell'asiloleague per rendere il gioco ancora più interessante. Infatti con l'introduzione della parte finanziaria oltre alla classica simulazione calcistica connessa  alla gestione tecnica delle squadre si vuole coinvolgere il manager anche nel governo del mercato e del bilancio della propria società.Attualmente la parte finanziaria è riservata ai campionati "professionisti" che per il prossimo anno comprenderanno  la serie A e B mentre per la nuova serie C, campionato "dilettanti" in cantiere, non sarà applicata per un anno.Tra gli strumenti inclusi per la gestione finanziaria trovate:le leggi che regolano i bilanci e il mercato dei clubi budget ufficiali delle squadrela lista dei giocatori svincolati disponibili sul mercatola lista dei contatti e-mail dei vari manager per agevolare il mercato (per ragioni di riservatezza questa area è consultabile e visibile solo dagli utenti loggati nel sito) Clicca qui sotto per accedere alla sezione di interesse:Regolamenti (/GoMambo/index.php?option=com_content&task=view&id=50&Itemid=274) Budget AL clubs (/GoMambo/index.php?option=com_weblinks&catid=30&Itemid=50) Lista svincolati (/mercato/Giocatori_svincolati.xml) Contatta i manager (/GoMambo/index.php?option=com_contact&catid=31&Itemid=52) .]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Thu, 16 Jun 2005 11:44:23 +0100</pubDate>
        </item>
        <item>
            <title>Chat</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=25</link>
            <description><![CDATA[In questa sezione potete accedere a una semplice chat che può essere utile per discutere riguardo all'asiloleague in tempo reale.La chat è usufruibile e visibile solo agli utenti iscritti all'asiloleague quindi per accedervi dovete loggarvi nel sito.Alcune informazioni utili sull'utilizzo della chat sono le seguenti:per muoversi nella finestra usate le freccie verso l'alto e il basso, in alternativa utilizzate lo scroll del mouseper modifcare il volume del suono scrivete /v seguito da un valore numerico tra 1 e 100 a seconda di come volete regolare il volume.]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Tue, 14 Jun 2005 21:58:01 +0100</pubDate>
        </item>
        <item>
            <title>Manifestazioni sportive</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=30</link>
            <description><![CDATA[Questa area è il cuore del sito: qui potete accedere agli applet delle manifestazioni sportive AL, gestire il vostro team, schierare le formazioni e consultare tutte le statistiche dei rispettivi eventi.Clicca qui sotto per accedere alla sezione di interesse:Campionati (/GoMambo/index.php?option=com_content&task=view&id=32&Itemid=59) Serie A (/GoMambo/index.php?option=com_wrapper&Itemid=58) Serie B (/GoMambo/index.php?option=com_wrapper&Itemid=62)Coppa (/GoMambo/index.php?option=com_content&task=view&id=33&Itemid=60) Eliminatorie Girone A (/GoMambo/index.php?option=com_wrapper&Itemid=63) Eliminatorie Girone B (/GoMambo/index.php?option=com_wrapper&Itemid=64) Eliminatorie Girone C (/GoMambo/index.php?option=com_wrapper&Itemid=65) Eliminatorie Girone D (/GoMambo/index.php?option=com_wrapper&Itemid=66) Eliminatorie Girone E (/GoMambo/index.php?option=com_wrapper&Itemid=328) Eliminatorie Girone F (/GoMambo/index.php?option=com_wrapper&Itemid=329)  Fase Finale (/GoMambo/index.php?option=com_wrapper&Itemid=67)Eventi speciali (/GoMambo/index.php?option=com_content&task=view&id=34&Itemid=61)  All Stars Game (/GoMambo/index.php?option=com_wrapper&Itemid=69)  Supercoppa (/GoMambo/index.php?option=com_wrapper&Itemid=304)   Trofeo G.Bologna (/GoMambo/index.php?option=com_wrapper&Itemid=253) .]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Tue, 28 Jun 2005 20:20:40 +0100</pubDate>
        </item>
        <item>
            <title>Campionati</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=32</link>
            <description><![CDATA[Tutti i campionati organizzati dala lega AL.Clicca qui sotto per accedere alla sezione di interesse:Serie A (/GoMambo/index.php?option=com_wrapper&Itemid=58)Serie B (/GoMambo/index.php?option=com_wrapper&Itemid=62).]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Thu, 30 Jun 2005 11:26:02 +0100</pubDate>
        </item>
        <item>
            <title>Riconoscimenti del sito</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=35</link>
            <description><![CDATA[ Fabio C. "B. Y. Wizard"   Progettazione sito in mambo Angelo S. "Mr. JeSMS"  Consulenza generale per lo sviluppo del sito, sviluppo in XML e JAVA                 Alessandro S. "Alesk"  Sviluppo in HTML, xsl e CSSUno speciale ringraziamento alla Mambo community (http://www.mamboserver.com) senza la quale questo sito non apparirebbe come lo vedete..]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Sat, 09 Jul 2005 17:02:49 +0100</pubDate>
        </item>
        <item>
            <title>Area download</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=36</link>
            <description><![CDATA[Questa area  contiene 2 sezioni distinte: la prima raccoglie l'archivio dei download delle stagioni scorse mentre la seconda ospita i download della stagione corrente. Clicca qui sotto per accedere alla sezione di interesse:Archivio (/down.html) Stagione corrente (/GoMambo/index.php?option=com_remository&Itemid=247) .]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Mon, 11 Jul 2005 21:58:59 +0100</pubDate>
        </item>
        <item>
            <title>Regolamenti gestione finanziaria</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=50</link>
            <description><![CDATA[ Gli aspetti normativi dela gestione finanziaria e di mercato proposti per la stagione 2007/08 dell'Asilo sono illustrati nei regolamenti finanziario e di mercato.I regolamenti della corrente stagione sono disponibili per la visione sia nella sezione documentazione (http://asiloleague.altervista.org/GoMambo/administrator/) del sito sia nella sezione download (http://asiloleague.altervista.org/GoMambo/administrator/).L'ignoranza dei regolamenti non costituirà in alcun modo una attenuante di fronte alle decisioni della federazione in caso di eventuali infranzioni da parte dei manager..]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Fri, 17 Jun 2005 11:28:49 +0100</pubDate>
        </item>
        <item>
            <title>Ipse dixit</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=37</link>
            <description><![CDATA[Il saggio si pronunziò e disse... bizona.mp3 .]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Fri, 15 Jul 2005 11:49:04 +0100</pubDate>
        </item>
        <item>
            <title>Gli allori AL</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=45</link>
            <description><![CDATA[I vincitori delle varie competizioni ufficiali organizzate dall'ASILO potranno fregiarsi sulle proprie maglie dei seguenti allori:Vincitore serie A                Vincitore serie B                Vincitore coppa                  Vincitore supercoppa         .]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Sun, 07 Aug 2005 12:48:45 +0100</pubDate>
        </item>
        <item>
            <title>Lista nuovi iscritti &amp;amp; lista nera</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=61</link>
            <description><![CDATA[
Lista nuovi iscritti per la stagione 2005/06 (hanno mandato la registrazione):1) Ji P.  Manager Bridlington Town AFC  (e anche gestore dell'EOFA!)2) Andrea B.  Manager  Sporting Lavech3) Maurizio M.  Manager Mauriliana 4) Giuseppe M. Manager Vittoria5) Luca C. Manager Villasantos6) Marcello M. Manager S.S.C. Sterminator Veseo  Si è clamorosamente ritirato!!!!7) Alessandro D.L. Manager A.C.DerbolinaLista iscritti che si applicano per squadre esistenti senza guida:1) Pietro N. diventa il Manager di S77 in serie B2) Monica B. diventa la Manager di IFC in serie A3) Gianni diventa il Manager di MAR in serie BLista nera (manager che non hanno mandato la formazione piu di 10 volte l'anno scorso):1) Dante P. Manager Silence S77 in serie BSotto osservazione perchè non l'hanno mandata un po di volte ma potrebbero redimersi:1) Davide F. Manager MuTeam in serie A  2) Andrea S. Manager Reggio Fun Team in serie A3) Paolo C. Manager Maruzzella in serie B.]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Mon, 12 Sep 2005 10:11:08 +0100</pubDate>
        </item>
        <item>
            <title>All stars</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=189</link>
            <description><![CDATA[Pubblicate le disponibilità per l'all stars sul forum (http://asiloleague.altervista.org/forum/viewtopic.php?t=652) della vostra squadra!.]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Thu, 03 Jul 2008 23:00:28 +0100</pubDate>
        </item>
        <item>
            <title>Teamsheet in XML</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=16</link>
            <description><![CDATA[


Creare un teamsheet XML tramite l'applet è molto semplice ed è
sicuramente la scelta che consigliamo agli utilizzatori di Asiloleague
in ogni caso potete editare anche gli XML con qualsiasi editor se non
addirittura con editor specializzati nel gestire file XML a patto
ovviamente di rispettare le regole sintattiche del formato.

Per avere una idea dell'interfaccia grafica che crea i file XML di un
teamsheet potete consultare questa pagina del sito del JeSMS:

http://asiloleague.altervista.org/jesms/managergui/teamscreen.html (http://asiloleague.altervista.org/jesms/managergui/teamscreen.html)

Per scegliere i giocatori titolari basta cliccare con il tasto sinistro
e scegliere nel menu che compare il ruolo che si vuole assegnare al
giocatore mentre per scegliere i giocatori in panchina si clicca con il
tasto desto sui giocatori.
Per scrivere le condizioni basta entrare nel pannello conditionals e
impostare le azioni corrispondenti alle varie condizioni di partita che
si vogliono prevedere. 
In questa operazione non si possono sbagliare nè i nomi dei giocatori
nè la sintassi perchè l'interfaccia grafica impedisce il sorgere di
questi eventuali problemi inoltre l'applet fa controlli aggiuntivi
sulla bontà del teamsheet (p.e. controlla la presenza del penalty
kicker) che si sta stilando aiutando attivamente il giocatore nella
stesura corretta del proprio teamsheet.

Riportiamo qui sotto un esempio di un file teamsheet in XML che può essere generato in maniera automatica dall'applet:

&lt;TeamSheet name="dot" tactic="L"&gt;            /*lista giocatori squadra*/
 &lt;Player role="GK" name="Gianluca_Mall"/&gt; /*il portiere deve essere il primo giocatore scelto*/
 &lt;Player role="DF" name="Vince_Sparacc"/&gt;
 &lt;Player role="DF" name="Eriberto_Mogg"/&gt;
 &lt;Player role="DF" name="Eraldone_Pecc"/&gt;
 &lt;Player role="DF" name="Jack_Puppo"/&gt;
 &lt;Player role="DF" name="Luca_Forgione"/&gt;
 &lt;Player role="MF" name="Pitto_Pittalu"/&gt;
 &lt;Player role="MF" name="Guido_Casina"/&gt;
 &lt;Player role="FW" name="Loris_Battacc"/&gt;
 &lt;Player role="FW" name="Zabio_Bellini"/&gt;
 &lt;Player role="FW" name="Zandro_Bellin"/&gt;
 &lt;Substitute role="GK" name="V.H._Adderly"/&gt;
 &lt;Substitute role="DF" name="Serjei_Astuti"/&gt;
 &lt;Substitute role="MF" name="Bjorn_Borg"/&gt;
 &lt;Substitute role="MF" name="Roger_Manitto"/&gt;
 &lt;Substitute role="FW" name="Pippa_Cross"/&gt;
 &lt;PenaltyKicker name="Zandro_Bellin"/&gt;  /*il rigorista è Zandro Bellin*/
&lt;Conditional&gt;           
         /*sostituzione se si perde dopo
il 65esimo*/
 &lt;Action value="SUB"&gt;
  &lt;Argument value="FW"/&gt;
  &lt;Argument value="16"/&gt;
  &lt;Argument value="FW"/&gt;
 &lt;/Action&gt;
 &lt;Condition type="MIN" sign="=" value="65"/&gt;
 &lt;Condition type="SCORE" sign="&lt;=" value="0"/&gt;
&lt;/Conditional&gt;
&lt;Conditional&gt;               /*sostituzione al 66esimo*/
 &lt;Action value="SUB"&gt;     
  &lt;Argument value="MF"/&gt;
  &lt;Argument value="15"/&gt;
  &lt;Argument value="MF"/&gt;
 &lt;/Action&gt;
 &lt;Condition type="MIN" sign="=" value="66"/&gt;
&lt;/Conditional&gt;
&lt;Conditional&gt;              /*sostituzione al 67esimo*/
 &lt;Action value="SUB"&gt;          
  &lt;Argument value="DF"/&gt;
  &lt;Argument value="13"/&gt;
  &lt;Argument value="DF"/&gt;
 &lt;/Action&gt;
 &lt;Condition type="MIN" sign="=" value="67"/&gt;
&lt;/Conditional&gt;
&lt;Conditional&gt;                /*sostituzione al 65esimo se si vince*/
 &lt;Action value="SUB"&gt;   
  &lt;Argument value="FW"/&gt;
  &lt;Argument value="13"/&gt;
  &lt;Argument value="DF"/&gt;
 &lt;/Action&gt;
 &lt;Condition type="MIN" sign="=" value="65"/&gt;
 &lt;Condition type="SCORE" sign="&gt;" value="0"/&gt;
&lt;/Conditional&gt;
&lt;Conditional&gt;            /*cambio tattica se al 65esimo si vince*/
 &lt;Action value="TACTIC"&gt;       
  &lt;Argument value="D"/&gt;
 &lt;/Action&gt;
 &lt;Condition type="MIN" sign="=" value="65"/&gt;
 &lt;Condition type="SCORE" sign="&gt;" value="0"/&gt;
&lt;/Conditional&gt;
&lt;/TeamSheet&gt;

.]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Sat, 04 Jun 2005 19:05:22 +0100</pubDate>
        </item>
        <item>
            <title>Come mi iscrivo all'Asiloleague?</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=21</link>
            <description><![CDATA[Basta scaricare il modulo di iscrizione in formato excel che trovate
nella sezione download o nella sezione documenti, compilarla in tutto le
sue parti e rispedirla ad asiloleague@gmail.com avendo cura di indicare nell'oggetto della mail Join.

Vi consigliamo di studiare brevemente le squadre gi&agrave; esistenti per
costruire al meglio la vostra (cio&egrave; distribuire in modo proficuo i
punti a disposizione)..]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Sun, 05 Jun 2005 16:27:42 +0100</pubDate>
        </item>
        <item>
            <title>Cos'è l'applet?</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=20</link>
            <description><![CDATA[L'applet &egrave; un'interfaccia grafica disponibile online (ma pu&ograve; essere
scaricata e utilizzata anche offline sulla propria macchina) scritta
in  Java che permette di gestire la propria squadra (p.e. vedere
le partite, creare teamsheet in XML, vedere i roster delle squadre con
i giocatori disponibili).

L'applet non &egrave; indispensabile ma &egrave; senza dubbio il modo pi&ugrave; semplice per gestire la propria squadra.
.]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Sun, 05 Jun 2005 16:21:07 +0100</pubDate>
        </item>
        <item>
            <title>Coppa</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=33</link>
            <description><![CDATA[La coppa  Asiloleague che coinvolge tutte le squadre iscritte alla lega AL. Clicca qui sotto per accedere alla sezione di interesse:Eliminatorie Girone A (index.php?option=com_wrapper&Itemid=63)Eliminatorie Girone B (index.php?option=com_wrapper&Itemid=64)Eliminatorie Girone C (index.php?option=com_wrapper&Itemid=65)Eliminatorie Girone D (index.php?option=com_wrapper&Itemid=66)Eliminatorie Girone E (index.php?option=com_wrapper&Itemid=328)Eliminatorie Girone F (index.php?option=com_wrapper&Itemid=329)Fase Finale (index.php?option=com_wrapper&Itemid=67).]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Thu, 30 Jun 2005 11:29:13 +0100</pubDate>
        </item>
        <item>
            <title>Finale Playout B giocata!</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=188</link>
            <description><![CDATA[Giocata la finale del playout di B. A breve sul sito l'aggiornamento offline..]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Tue, 03 Jun 2008 11:46:21 +0100</pubDate>
        </item>
        <item>
            <title>Cos'è Asiloleague?</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=18</link>
            <description><![CDATA[Asiloleague &egrave; una lega completamente gratuita di calcio simulato
online. Pu&ograve; essere assimilata a un fantacalcio elettronico, ogni
giocatore/manager  quando fonda la squadra ha 1150 punti con cui
creare 20 giocatori.
Una volta creata la squadra potr&agrave; partecipare al campionato e sfidare
ogni settimana gli avversari compilando un teamsheet da inviare al
simulatore della lega.
Ogni settimana le partite vengono simulate e caricate online
sull'applet di gioco basato sul JeSMS che permette di gestire ogni
aspetto della simulazione delle partite.
Inoltre &egrave; compresa una parte finanziaria e di gestione manageriale della propria squadra..]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Sun, 05 Jun 2005 16:11:54 +0100</pubDate>
        </item>
        <item>
            <title>Cos'è il JEsMS?</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=19</link>
            <description><![CDATA[Il JEsMS è un software scritto in java che ha preso le mosse a partire da un motore di simulazione di calcio scritto originariamente in C: l'ESMS.Grazie alla traduzione in java è stato possibile implementare una interfaccia grafica potente e semplice, l'applet, per gestire la propria squadra e più in generale un campionato di calcio simulato.Maggiori informazioni sul JEsMS si possono trovare qui (/jesms/index.html)..]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Sun, 05 Jun 2005 16:16:12 +0100</pubDate>
        </item>
        <item>
            <title>Eventi speciali</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=34</link>
            <description><![CDATA[Competizioni sportive organizzate dall'AL in occasioni speciali.Clicca qui sotto per accedere alla sezione di interesse:  All Stars Game (/GoMambo/index.php?option=com_wrapper&Itemid=69)  Supercoppa (http://asiloleague.altervista.org/GoMambo/index.php?option=com_wrapper&Itemid=304)   Trofeo G.Bologna (http://asiloleague.altervista.org/GoMambo/index.php?option=com_wrapper&Itemid=253) .]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Thu, 30 Jun 2005 11:30:51 +0100</pubDate>
        </item>
        <item>
            <title>Benvenuti nel portale di Asiloleague</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=7</link>
            <description><![CDATA[   Fondata nel 2003.          Questo è il portale dell'ASILO (Awesome Soccer Italian League Online): divertitevi con noi!Questo sito supporta un gioco gratuito di calcio simulato con squadre di fantasia create dai giocatori. Il gioco è basato sul software java JEsMS (http://asiloleague.altervista.org/jesms/)  e si svolge  tramite  l'invio di e-mail.Questo sito non tratta il classico fantacalcio.Per conoscere più a fondo l'Asiloleague continuate a leggere l'articolo cliccando il link relativo qui sotto e leggendo le informazioni riportate di seguito nella home page.Asiloleague Team.]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Mon, 30 May 2005 22:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Il sito AL</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=38</link>
            <description><![CDATA[Tutte le informazioni sul sito, sulla sua organizzazione e le informazioni indispensabili per i partecipanti dell'Asilo si possono trovare continuando la lettura di questo articolo cliccando il link in fondo alla colonna.Non dimenticate di visitare il forum AL (/forum), strumento indispensabile per partecipare alle manifestazioni sportive dell'ASILO. L'iscrizione al forum  è separata ed indipendente da quella del sito, per registrarvi scegliete l'opportuna opzione disponibile sul forum o Clicca qui (/forum/profile.php?mode=register) . Iscriversi al forum è indispensabile tramite di esso potete comunicare i vostri problemi, consigli e proposte per il gioco. Nel forum inoltre vengono fatti dei sondaggi (/forum/viewforum.php?f=15) in cui è richiesto il parere di tutti i partecipanti all'ASILO.  Per partecipare ai sondaggi bisogna essere iscritti al forum e aver effettuato la login. (/jesms/)ASILO è potenziata con il JEsMS (/jesms/) Guarda le migliori partite dell'Asilo di tutti i tempi raccolte l'album fotografico dell'ASILO. (http://picasaweb.google.com/AsiloLeague/)Con  Firefox (http://www.mozillaitalia.org/firefox/) il sito si vede meglio  (http://www.mozillaitalia.org/firefox/)       (http://www.uilcabapv.it/materiali/speciali/rss.htm) News AL diffuse in RSS (http://www.uilcabapv.it/materiali/speciali/rss.htm)Asilo usa JAVA. (http://www.java.com)  (http://www.java.com) (http://www.eofa.org/)ASILO è affiliata all'EOFA (http://www.eofa.org/)..]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Mon, 18 Jul 2005 20:50:18 +0100</pubDate>
        </item>
        <item>
            <title>Stato della lega</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=2</link>
            <description><![CDATA[Gli eventi dell'Asilo si trovano nel Calendario AL (http://www.google.com/calendar/embed?src=u4otekf6qlcs1i81ps669kem0s%40group.calendar.google.com).Le manifestazioni sportive sono  in corso.I campionati della quinta stagione sono iniziati il 12 Novembre 2007.Il mercato è chiuso.Il mercato si terrà nella pausa invernale a fine Gennaio 2008.Le iscrizioni per la quinta stagione 2007/08 sono chiuse.Potete prenotarvi per iscrivere una nuova squadra l'anno prossimo oppure per prendere la guida di eventuali manager che abbandoneranno la propria squadra durante la quarta stagione.Ulteriori approfondimenti sulle iscrizioni, regolamenti e FAQ si possono consultare proseguendo la lettura dell'articolo con il link in fondo alla colonna.         Asilo è gemellata con:        .]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Tue, 31 May 2005 22:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Mambo License Guidelines</title>
            <link>http://www.asiloleague.altervista.org/GoMambo/index.php?option=content&amp;task=view&amp;id=5</link>
            <description><![CDATA[Learn more about how Mambo is licensed and how this affects you.    Mambo is released under the GNU General Public license (GNU GPL).The
GNU GPL provides for a person or persons to distribute Mambo for a fee,
but not actually charging for the software itself, because Mambo is
free. Mambo is free to share and change, but if you do change it in
anyway, can you also change the license and make it commercial? No! The
whole GPL is devoted to ensuring this does not happen. Copyright, a
much more refined and stringent law will prevent this as well.    So with regard to Mambo, the GPL and copyright:  You MAY distribute it and charge for that service. You MAY change it, add design and content to it and you MAY charge for that. You may NOT alter the license and you must NOT alter the copyright. You do NOT     have to show a 'Powered by Mambo' graphic, as it not a copyright notice.  In other words, you must NOT pretend that Mambo is yours, and you must NOT charge     people for Mambo.
Use Mambo to empower yourself and your clients by taking away the
'Black Magic' that surrounds putting content on the internet. Charge
for the value you add and not for the hard work that Miro, the Mambo
Development Team and the Mambo community have put into it.    Guidelines:  Mambo is "free" software released under the GNU General Public License (GPL).   The
word "free'' has two legitimate general meanings; it can refer either
to freedom or to price. When we speak of "free software'', we're
talking about freedom, not price. (Think of "free speech'', not "free
beer''.)   Free software is a matter of the users' freedom
to run, copy, distribute, study, change and improve the software. More
precisely, it refers to four kinds of freedom, for the users of the
software:    The freedom to run the program, for any purpose. The freedom to study how the program works, and adapt it to your needs        Access to the source code is a precondition for this.     The freedom to redistribute copies so you can help your neighbour.The  freedom to improve the program, and release your improvements to the  public, so that the whole community benefits. Access to the source code is a precondition for this         1. What license is Mambo released under?  Mambo  is released under the GNU GPL. A copy of this is included with your  copy     of Mambo and can also be found at http://www.fsf.org/licenses/gpl.html.     Unofficial translations can also be found at http://www.fsf.org/licenses/translations.html.  2. Who owns the copyright to Mambo?  The
copyright to Mambo is held by Miro International Pty Ltd. Miro were the
original authors of Mambo and continue to actively support the project.  3. Are there any restrictions to your use of Mambo?  The GNU GPL grants you the freedom to use the software for whatever purpose you     see fit.  4. May I charge money for Mambo?  The
GPL allows everyone the freedom to do this. The right to charge money
to distribute Mambo is part of the definition of "free" software.   When
people think of "selling software'', they usually imagine doing it the
way most companies do it: making the software proprietary rather than
free. So to avoid ambiguity you may you may charge to distribute the
software and any other service you provide along the way. You may not
charge for the software itself.  Remember if  someone pays your fee the GPL also gives him or her the freedom to pass on the software with or without a fee.  5. May I remove "powered by Mambo, Copyright Miro etc" from the footer?  Yes you can although we would hope that you would retain it as a badge of honour.  6. May I remove the "copyright" statements from the source code to Mambo?  No, you must keep all copyright notices and credits in the source code.  7. Does the GPL mean that my website content is also GPL?  No.
The copyright and license of Mambo does not cover the content that you
create. Using Mambo does not place any restrictions, legally, on the
license or copyright you use for the content of your website.  8. I have modified Mambo for my own web site. Do I have to release these     modifications?  The
GPL permits anyone to make a modified version for their own use without
the requirement to distribute it or pass on those changes to others.  9. I have made a modification (hack) to the Mambo core code. Do I have     to release it under the GPL?  If
you chose to distribute your modifications to others it must be
released under the same terms that you received the original code. So
your modifications must be released under the GPL. You may of course in
this case modify the headers for the source code to include your own
copyright statement. If you do so you must clearly annotate in the
source code your amendments, changes or additions.  10. I have written a Component, Module, Template for Mambo. Do I have     to release it under the GPL?   No  The GPL allows you to write your own extensions for Mambo and to  release those extensions under whatever license you chose.  11.
I have written a Component, Module, Template for Mambo and released it
under the GPL and I charge a fee for it, but website X is giving it
away for free.  If someone pays your fee the GPL also
gives him or her the freedom to pass on the software with or without a
fee. Placing a restriction on someone's use of GPL licensed software is
in breach of the GPL itself.  12. May I purchase a copy of Mambo, which has the copyright statements     removed?  Although other GPL products may be available in this way Mambo is not.  13. I believe person A is in breach of the GPL what should I do?  You should report it. First check all the facts that you can and then report it     by sending an e-mail to license-violation@mamboserver.com.  14. Who has the power to enforce the GNU GPL license of Mambo?  Only
the copyright holder, Miro International Pty Ltd, has the power to do
this. If the Mambo Development Team finds, or is made aware of, a
breach of the GPL they will report it to Miro for them to take any
necessary action.   Miro takes copyright infringement very seriously and will prosecute to     the full extent of the law.  15.
Website X is using, or offering, my non-GPL Component, Module, Template
without my permission, or in breach of its license, can you help me?  Whilst
this is not within the remit or responsibility of Mambo we are willing
to act as intermediaries in this on your behalf. In most cases these
situations arise out of simple misunderstandings and can be settled
amicably. You should e-mail full details to license-violation@mamboserver.com.  DISCLAIMER  This
document refers to the software program Mambo, Version 4.x and all
subsequent versions, released under the GNU General Public License and
copyright Miro International Pty Ltd.  This document is subject to additions, modifications and other changes at any time without notice.  A
lawyer has not prepared this document. You should consult a lawyer
experienced in copyright, licensing and intellectual property for
clarification.  Document Rev. 1.4 - 17th August 2004      .]]></description>
            <author>asiloleague@gmail.com</author>
            <pubDate>Thu, 19 Aug 2004 18:11:07 +0100</pubDate>
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